diff options
| author | maximius <none@none> | 2009-11-20 22:38:01 -0800 |
|---|---|---|
| committer | maximius <none@none> | 2009-11-20 22:38:01 -0800 |
| commit | c16e08faed38c214a88d824d55b1a6a7fca06037 (patch) | |
| tree | a1a1c1ae9312ede169351795d27ec3504f997b17 /src/game/Player.cpp | |
| parent | 75e37c7599925019d3061d0c067ccdf6ebf6e224 (diff) | |
*Cleanup, search through the talent map instead of spell chains for talent ranks during spec swaps.
Also properly set talent state upon talent reset, and only reset talents that exist in the active spec. Refs #367, #326
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 100 |
1 files changed, 51 insertions, 49 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index c97d6c8d69c..87396daba80 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2914,7 +2914,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) return false; } - if(!SpellMgr::IsSpellValid(spellInfo,this,false)) + if (!SpellMgr::IsSpellValid(spellInfo,this,false)) { // do character spell book cleanup (all characters) if(!IsInWorld() && !learning) // spell load case @@ -2930,25 +2930,21 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id); if (itr != m_talents[spec]->end()) - { itr->second->state = PLAYERSPELL_UNCHANGED; - } - else if(TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) + else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) { - if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) + if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[rank]; - if(!rankSpellId || rankSpellId == spell_id) + if (!rankSpellId || rankSpellId == spell_id) continue; PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId); if (itr != m_talents[spec]->end()) - { itr->second->state = PLAYERSPELL_REMOVED; - } } } @@ -3745,8 +3741,8 @@ uint32 Player::resetTalentsCost() const bool Player::resetTalents(bool no_cost) { // not need after this call - if(HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) - RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS,true); + if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) + RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true); uint32 talentPointsForLevel = CalculateTalentsPoints(); @@ -3787,7 +3783,14 @@ bool Player::resetTalents(bool no_cost) if ((getClassMask() & talentTabInfo->ClassMask) == 0) continue; + PlayerTalentMap::const_iterator foundTalent = m_talents[m_activeSpec]->find(i); + if (foundTalent == m_talents[spec]->end() || foundTalent->second->state == PLAYERSPELL_REMOVED) + continue; + else + foundTalent->second->state = PLAYERSPELL_REMOVED; + removeSpell(i, !IsPassiveSpell(i), false); + /* for (PlayerTalentMap::iterator itr = m_talents[m_activeSpec]->begin(); itr != m_talents[m_activeSpec]->end(); ++itr) { @@ -3800,7 +3803,7 @@ bool Player::resetTalents(bool no_cost) { for (PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();) { - if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) { ++itr; continue; @@ -3856,37 +3859,28 @@ bool Player::resetTalents(bool no_cost) Mail* Player::GetMail(uint32 id) { for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - { if ((*itr)->messageID == id) - { return (*itr); - } - } + return NULL; } void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const { if(target == this) - { Object::_SetCreateBits(updateMask, target); - } else { for (uint16 index = 0; index < m_valuesCount; index++) - { - if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index)) + if (GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index)) updateMask->SetBit(index); - } } } void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const { if(target == this) - { Object::_SetUpdateBits(updateMask, target); - } else { Object::_SetUpdateBits(updateMask, target); @@ -3985,7 +3979,7 @@ void Player::InitVisibleBits() void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const { - for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { if(m_items[i] == NULL) continue; @@ -3995,7 +3989,7 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) if(target == this) { - for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) { if(m_items[i] == NULL) continue; @@ -4018,7 +4012,7 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const { Unit::DestroyForPlayer( target, anim ); - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { if(m_items[i] == NULL) continue; @@ -4028,7 +4022,7 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const if(target == this) { - for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) { if(m_items[i] == NULL) continue; @@ -15174,7 +15168,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // sanity check if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || - m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC ) // if (m_specsCount < 2) is not logical + m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC) { m_activeSpec = 0; sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); @@ -22012,34 +22006,42 @@ void Player::ActivateSpec(uint8 spec) // Remove all talents and talent-learned spells under this spec. for (PlayerTalentMap::iterator itr = m_talents[m_activeSpec]->begin(); itr != m_talents[m_activeSpec]->end(); ++itr) { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(itr->first); + + if (!talentInfo) + continue; + removeSpell(itr->first, !IsPassiveSpell(itr->first), false); - uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first); - for (PlayerSpellMap::iterator itr2 = GetSpellMap().begin(); itr2 != GetSpellMap().end();) + + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { - if (itr2->second->state == PLAYERSPELL_REMOVED || itr2->second->disabled) + for (PlayerSpellMap::iterator itr2 = GetSpellMap().begin(); itr2 != GetSpellMap().end();) { - ++itr2; - continue; - } + if (itr2->second->state == PLAYERSPELL_REMOVED || itr2->second->disabled) + { + ++itr2; + continue; + } - // remove learned spells (all ranks) - uint32 itr2FirstId = spellmgr.GetFirstSpellInChain(itr2->first); + // remove learned spells (all ranks) + uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr2->first); - // unlearn if first rank is talent or learned by talent - if (itrFirstId == itr2FirstId) - { - removeSpell(itr2->first, !IsPassiveSpell(itr2->first), false); - itr2 = GetSpellMap().begin(); - continue; - } - else if (spellmgr.IsSpellLearnToSpell(itr->first, itrFirstId)) - { - removeSpell(itr2->first, !IsPassiveSpell(itr2->first)); - itr2 = GetSpellMap().begin(); - continue; + // unlearn if first rank is talent or learned by talent + if (itrFirstId == talentInfo->RankID[rank]) + { + removeSpell(itr2->first, !IsPassiveSpell(itr2->first), false); + itr2 = GetSpellMap().begin(); + continue; + } + else if (spellmgr.IsSpellLearnToSpell(talentInfo->RankID[rank], itrFirstId)) + { + removeSpell(itr2->first, !IsPassiveSpell(itr2->first)); + itr2 = GetSpellMap().begin(); + continue; + } + else + ++itr2; } - else - ++itr2; } } |
