diff options
author | megamage <none@none> | 2009-03-06 18:14:05 -0600 |
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committer | megamage <none@none> | 2009-03-06 18:14:05 -0600 |
commit | c2261e350231a9d2fb7699a27c8991aa76874b14 (patch) | |
tree | b9613413c7104df7750252dcbadb509d98a0ffcb /src/game/Player.cpp | |
parent | 7915fd768a34604f6edf6be63bdf77fb2663d556 (diff) |
[7391] Prevent achievement counter overflow, implement ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
Before overflow has been possible at 4294967295 lols for example.
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets.
For this allow call it from scripts:
* Add Player::UpdateAchievementCriteria functiona ccessable from scripts
* In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 4fdca264993..e33c0775537 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20645,3 +20645,8 @@ void Player::HandleFall(MovementInfo const& movementInfo) } } } + +void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ ) +{ + GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time); +}
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