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authorXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
committerXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
commitc3ae3b88aa4baa5348d800237e5894d67b583b16 (patch)
tree391c7e31dbbc8957854e2905d90ec66dcb1393d6 /src/game/Player.cpp
parenta385ea64b03cc7afbdeb8df3ea8a6d5025d6f96a (diff)
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 222ad5e40e1..fe7e5e206f7 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4391,15 +4391,6 @@ void Player::BuildPlayerRepop()
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
}
-void Player::SendDelayResponse(const uint32 ml_seconds)
-{
- //FIXME: is this delay time arg really need? 50msec by default in code
- WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
- data << (uint32)0;
- GetSession()->SendPacket( &data );
-}
-
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position