diff options
author | QAston <none@none> | 2009-02-12 20:37:48 +0100 |
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committer | QAston <none@none> | 2009-02-12 20:37:48 +0100 |
commit | c4c92e27f2797b70bb1532050186a0b76e4cb1db (patch) | |
tree | 792fae1bc48c487fff6e2ed2e86a373282bbd2e7 /src/game/Player.cpp | |
parent | 9f3a35d799eef2a26aea469f52e3fdc81d4abe9a (diff) |
*Prevent getting wrong values from default type conversion.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 76e377f2be8..863cbc71f29 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6298,7 +6298,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt honor /= groupsize; // apply honor multiplier from aura (not stacking-get highest) - honor *= (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f; + honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f); honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor } |