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authorTartalo <none@none>2010-02-25 16:26:03 +0100
committerTartalo <none@none>2010-02-25 16:26:03 +0100
commitc76cb0ce7cae42970ac1b0792a9ee4ed33a23386 (patch)
tree5b8fa4196ec0451aa8ea6660faee7e3095bce352 /src/game/Player.cpp
parent8c06fe676faa0e2a60f8848be0ae94d2cf0b2329 (diff)
Add new flagged column to access_requirement to set instances opened/closed.
This way is possible to open a raid on 10man mode while the rest of modes are closed (for example). Ingame commands to open/close instances coming soon ;) --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8379ec77d58..1a5e2720525 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16980,6 +16980,30 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report
if(!mapEntry)
return false;
+ bool closed = false;
+
+ switch(mapEntry->IsRaid() ? GetRaidDifficulty() : GetDungeonDifficulty())
+ {
+ case DUNGEON_DIFFICULTY_NORMAL:
+ closed = (ar->status & DUNGEON_STATUSFLAG_NORMAL) == 0;
+ break;
+ case DUNGEON_DIFFICULTY_HEROIC:
+ closed = (ar->status & DUNGEON_STATUSFLAG_HEROIC) == 0;
+ break;
+ case RAID_DIFFICULTY_10MAN_HEROIC:
+ closed = (ar->status & RAID_STATUSFLAG_10MAN_HEROIC) == 0;
+ break;
+ case RAID_DIFFICULTY_25MAN_HEROIC:
+ closed = (ar->status & RAID_STATUSFLAG_25MAN_HEROIC) == 0;
+ break;
+ }
+
+ if (closed)
+ {
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED));
+ return false;
+ }
+
bool isNormalTargetMap = mapEntry->IsRaid()
? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
: (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);