diff options
author | click <none@none> | 2010-04-17 17:59:19 +0200 |
---|---|---|
committer | click <none@none> | 2010-04-17 17:59:19 +0200 |
commit | cc2db574f119547060cb7c3482fb29ec408d28a8 (patch) | |
tree | d402b11d4b318efa83ef43e2aa6f0d3ecdef147c /src/game/Player.cpp | |
parent | 6e0fa4b39e7f0bc5dcdaa503db25d5b154224a04 (diff) |
Whack questgivers in the head with a bat to make them properly show ! or ? properly depending on the questtype they hand out
Patch by Liberate
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 091d8f59428..62dc4789533 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13752,7 +13752,7 @@ bool Player::CanCompleteQuest(uint32 quest_id) return false; // auto complete quest - if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false)) + if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false)) return true; if (q_status.m_status == QUEST_STATUS_INCOMPLETE) @@ -13827,7 +13827,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const *pQuest) bool Player::CanRewardQuest(Quest const *pQuest, bool msg) { // not auto complete quest and not completed quest (only cheating case, then ignore without message) - if (!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) + if (!pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) return false; // daily quest can't be rewarded (25 daily quest already completed) |