diff options
author | Xanadu <none@none> | 2010-03-23 16:10:18 +0100 |
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committer | Xanadu <none@none> | 2010-03-23 16:10:18 +0100 |
commit | cfc094040f7ce3924fd024c93c82eaf0b0498c8d (patch) | |
tree | 1d9a66e4c18ee8c8f9f0eec8b2842301c743dfba /src/game/Player.cpp | |
parent | a348b591a70b2d9f5acc890ec6f21649fddc93e1 (diff) |
Added support for maximum allowed player level for quests. By Gyullo.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 98e3535df30..e7179ecf444 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14226,7 +14226,13 @@ bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) if (getLevel() < qInfo->GetMinLevel()) { if(msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL); + return false; + } + else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel()) + { + if(msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level return false; } return true; |