diff options
| author | megamage <none@none> | 2009-02-09 22:08:06 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-09 22:08:06 -0600 |
| commit | d696381f325278d2243ec5072e872ebfd38f8568 (patch) | |
| tree | 7ecde5127884a93c7b7d5ff6a7d2bd62db553d20 /src/game/Player.cpp | |
| parent | 99c822621621ae0aa1ab1b28d3c1dc782ee9434a (diff) | |
[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 9d52c8dd0fc..e20a4709848 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18958,7 +18958,7 @@ bool Player::InArena() const return true; } -bool Player::GetBGAccessByLevel(uint32 bgTypeId) const +bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const { // get a template bg instead of running one BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
