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authormegamage <none@none>2009-06-14 21:06:45 -0500
committermegamage <none@none>2009-06-14 21:06:45 -0500
commitd86194147741840cbf4642d7a23003dc0f5bbb2b (patch)
treead7a55eaf2845eb41f80c62a5268c7e2810e9b83 /src/game/Player.cpp
parent46ab948fe5ddb49ef3489fdb9114ea73a78f30bc (diff)
*Remove some redundent code in spell.cpp
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 54c86fa874a..7abe7f67d55 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1654,7 +1654,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// reset movement flags at teleport, because player will continue move with these flags after teleport
SetUnitMovementFlags(0);
- m_movementInfo.flags = 0;
if (m_transport)
{