diff options
| author | megamage <none@none> | 2009-06-14 21:06:45 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-14 21:06:45 -0500 |
| commit | d86194147741840cbf4642d7a23003dc0f5bbb2b (patch) | |
| tree | ad7a55eaf2845eb41f80c62a5268c7e2810e9b83 /src/game/Player.cpp | |
| parent | 46ab948fe5ddb49ef3489fdb9114ea73a78f30bc (diff) | |
*Remove some redundent code in spell.cpp
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 54c86fa874a..7abe7f67d55 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1654,7 +1654,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); - m_movementInfo.flags = 0; if (m_transport) { |
