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authormegamage <none@none>2009-08-23 01:08:09 -0500
committermegamage <none@none>2009-08-23 01:08:09 -0500
commitdee4a9fd872c28587efe18f6859b91ce3d5ae805 (patch)
treee1839645709ee3e693a22bdb489c41499b98504f /src/game/Player.cpp
parentb35fe879ad812947a50666ccc41d3603227291f9 (diff)
*Update flame leviathan script.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e849311d79c..35cfe584199 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19075,6 +19075,9 @@ void Player::UpdateVisibilityOf(WorldObject* target)
{
if(target->isVisibleForInState(this,false))
{
+ //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
+ // UpdateVisibilityOf(((Unit*)target)->m_Vehicle);
+
target->SendUpdateToPlayer(this);
UpdateVisibilityOf_helper(m_clientGUIDs, target);
@@ -19123,6 +19126,9 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
{
if(target->isVisibleForInState(this,false))
{
+ //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
+ // UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow);
+
visibleNow.insert(target);
target->BuildCreateUpdateBlockForPlayer(&data, this);
UpdateVisibilityOf_helper(m_clientGUIDs,target);