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authormegamage <none@none>2008-12-28 12:10:31 -0600
committermegamage <none@none>2008-12-28 12:10:31 -0600
commite2ee47fb355c3ff59c54cd1bd3f2c8b329c8a108 (patch)
tree806cf365e082008f8b2a22c37f2076d4de7c0006 /src/game/Player.cpp
parent3bbf8d6be8cd67d99fc8c1df3a971fe4e7e680ef (diff)
*Update to Mangos 6963.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8fbc26ed9eb..adf5a5ab167 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3666,15 +3666,16 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
MailItemsInfo mi;
if(has_items)
{
- QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", mail_id);
+ // data needs to be at first place for Item::LoadFromDB
+ QueryResult *resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
if(resultItems)
{
do
{
Field *fields2 = resultItems->Fetch();
- uint32 item_guidlow = fields2[0].GetUInt32();
- uint32 item_template = fields2[1].GetUInt32();
+ uint32 item_guidlow = fields2[1].GetUInt32();
+ uint32 item_template = fields2[2].GetUInt32();
ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
if(!itemProto)
@@ -3684,7 +3685,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
Item *pItem = NewItemOrBag(itemProto);
- if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)))
+ if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
{
pItem->FSetState(ITEM_REMOVED);
pItem->SaveToDB(); // it also deletes item object !
@@ -6416,13 +6417,13 @@ void Player::UpdateZone(uint32 newZone)
if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary
{
- SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
+ SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
if(sWorld.IsFFAPvPRealm())
RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
}
else
{
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
+ RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
}
if(zone->flags & AREA_FLAG_CAPITAL) // in capital city
@@ -14979,15 +14980,16 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
// load mailed item which should receive current player
void Player::_LoadMailedItems(Mail *mail)
{
- QueryResult* result = CharacterDatabase.PQuery("SELECT item_guid, item_template FROM mail_items WHERE mail_id='%u'", mail->messageID);
+ // data needs to be at first place for Item::LoadFromDB
+ QueryResult* result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
if(!result)
return;
do
{
Field *fields = result->Fetch();
- uint32 item_guid_low = fields[0].GetUInt32();
- uint32 item_template = fields[1].GetUInt32();
+ uint32 item_guid_low = fields[1].GetUInt32();
+ uint32 item_template = fields[2].GetUInt32();
mail->AddItem(item_guid_low, item_template);
@@ -15003,7 +15005,7 @@ void Player::_LoadMailedItems(Mail *mail)
Item *item = NewItemOrBag(proto);
- if(!item->LoadFromDB(item_guid_low, 0))
+ if(!item->LoadFromDB(item_guid_low, 0, result))
{
sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);