diff options
author | megamage <none@none> | 2009-02-27 12:25:10 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-27 12:25:10 -0600 |
commit | e2fa2e44b6e30767c9d36cf9c4b128e5df40c418 (patch) | |
tree | 2295196acfb82751f7c6c6db85dfca6196012801 /src/game/Player.cpp | |
parent | 14a3f5f923103c64fe7eb7ce3a9fcee741dacb5e (diff) |
[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 01ec1a62b00..50af6a798c8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6122,7 +6122,7 @@ void Player::RewardReputation(Quest const *pQuest) { if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] ) { - int32 rep = CalculateReputationGain(pQuest->GetQuestLevel(),pQuest->RewRepValue[i],true); + int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true); FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]); if(factionEntry) ModifyFactionReputation(factionEntry, rep); |