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authormegamage <none@none>2009-02-27 12:25:10 -0600
committermegamage <none@none>2009-02-27 12:25:10 -0600
commite2fa2e44b6e30767c9d36cf9c4b128e5df40c418 (patch)
tree2295196acfb82751f7c6c6db85dfca6196012801 /src/game/Player.cpp
parent14a3f5f923103c64fe7eb7ce3a9fcee741dacb5e (diff)
[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 01ec1a62b00..50af6a798c8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6122,7 +6122,7 @@ void Player::RewardReputation(Quest const *pQuest)
{
if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] )
{
- int32 rep = CalculateReputationGain(pQuest->GetQuestLevel(),pQuest->RewRepValue[i],true);
+ int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true);
FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]);
if(factionEntry)
ModifyFactionReputation(factionEntry, rep);