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authorclick <none@none>2010-05-02 22:34:49 +0200
committerclick <none@none>2010-05-02 22:34:49 +0200
commite4ef76a505cf1e689560231daddd4d37ec884318 (patch)
tree24c5584e4a7a9a543fb671ed0f6e870fa77da459 /src/game/Player.cpp
parent0a4d79ef390460b17e95bbc6e8de9ad34114e713 (diff)
Include petsaving under transactioncontrol in Player::SaveToDB()
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 04c7a14419d..9e6c1fa6a06 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17537,8 +17537,6 @@ void Player::SaveToDB()
GetSession()->SaveTutorialsData(); // changed only while character in game
_SaveGlyphs();
- CharacterDatabase.CommitTransaction();
-
// check if stats should only be saved on logout
// save stats can be out of transaction
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
@@ -17547,6 +17545,8 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+
+ CharacterDatabase.CommitTransaction();
}
// fast save function for item/money cheating preventing - save only inventory and money state