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authormegamage <none@none>2009-08-05 17:26:15 -0500
committermegamage <none@none>2009-08-05 17:26:15 -0500
commitf03cd942cdb1b5075734aef7aff20e2f2738cecf (patch)
tree5acbc6f00013ad062dfbde78cbebbf86fbee9b81 /src/game/Player.cpp
parente3e09cc86a517949112f69e4e74e94b790b65661 (diff)
*Fix a bug that DK does not have full talent points after leaving starting map. Thanks to MaXiMiUS
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 54441fa1a16..5957ba101c1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20466,7 +20466,7 @@ uint32 Player::CalculateTalentsPoints() const
{
uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
- if(getClass() != CLASS_DEATH_KNIGHT)
+ if(getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
return uint32(base_talent * sWorld.getRate(RATE_TALENT));
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;