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authormaximius <none@none>2009-10-28 16:31:19 -0700
committermaximius <none@none>2009-10-28 16:31:19 -0700
commitf4d76b8216c911901e8a13996c55128bbfa4b08e (patch)
treed1db8d946c29cb9bdca5e0bf4d0da0a029f46d45 /src/game/Player.cpp
parentd5b8ad0080d45c2f02ef5a4fdd4d8853da286b6d (diff)
*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 09f6226e400..292cde60ea9 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7856,7 +7856,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
sLog.outDebug(" if(lootid)");
loot->clear();
- loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
+ loot->FillLoot(lootid, LootTemplates_Gameobject, this, false, go->GetLootMode());
}
if (loot_type == LOOT_FISHING)
@@ -7985,7 +7985,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->clear();
if (uint32 lootid = creature->GetCreatureInfo()->lootid)
- loot->FillLoot(lootid, LootTemplates_Creature, recipient, false);
+ loot->FillLoot(lootid, LootTemplates_Creature, recipient, false, creature->GetLootMode());
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);