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authormegamage <none@none>2009-01-25 16:38:51 -0600
committermegamage <none@none>2009-01-25 16:38:51 -0600
commitf7cfae4332a554d944297fa75750b41d4904684c (patch)
treef2f165acb0bc2f28397c81b5ae2fd0ab2d204f24 /src/game/Player.cpp
parentef88b0445169b09528df6d0d1f2066fed5da79de (diff)
parent3129217dfad51525498b02a737b49de19e2c5ee5 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2d584da26f7..c1b97530320 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1758,7 +1758,15 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ResetContestedPvP();
- DestroyForNearbyPlayers();
+ /*DestroyForNearbyPlayers();
+ {
+ UpdateData data;
+ for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i)
+ data.AddOutOfRangeGUID(*i);
+ WorldPacket packet;
+ data.BuildPacket(&packet);
+ GetSession()->SendPacket(&packet);
+ }*/
m_clientGUIDs.clear();
// remove player from battleground on far teleport (when changing maps)