aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-11-24 17:15:41 -0600
committermegamage <none@none>2008-11-24 17:15:41 -0600
commitf7e5b2ba69605b23ef918e53922839888983cacf (patch)
treecce8bfc7d12750f919f83509af16b16867be0626 /src/game/Player.cpp
parent7312c5034e9e98dcf935c21ced806278514fe862 (diff)
*Implement simple charmed AI for players charmed by creatures.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp40
1 files changed, 36 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1f17a75819d..c081d6cc8a4 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1016,12 +1016,12 @@ void Player::Update( uint32 p_time )
CheckExploreSystem();
- /*if(isCharmed())
+ if(isCharmed())
{
if(Unit *charmer = GetCharmer())
- if(charmer->GetTypeId() == TYPEID_UNIT && ((Creature*)charmer)->AI())
- ((Creature*)charmer)->AI()->UpdateCharmedAI(this, p_time);
- }*/
+ if(charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive())
+ UpdateCharmedAI();
+ }
// Update items that have just a limited lifetime
if (now>m_Last_tick)
@@ -19051,3 +19051,35 @@ bool Player::isTotalImmunity()
}
return false;
}
+
+void Player::UpdateCharmedAI()
+{
+ //This should only called in Player::Update
+ Creature *charmer = (Creature*)GetCharmer();
+
+ //kill self if charm aura has infinite duration
+ if(charmer->IsInEvadeMode())
+ {
+ AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_CHARM);
+ for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->IsPermanent())
+ {
+ charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
+ }
+
+ if(!charmer->isInCombat())
+ GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+
+ Unit *target = getVictim();
+ if(!target || !charmer->canAttack(target))
+ {
+ target = charmer->SelectNearestTarget();
+ if(!target)
+ return;
+
+ GetMotionMaster()->MoveChase(target);
+ Attack(target, true);
+ }
+} \ No newline at end of file