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authormegamage <none@none>2008-11-07 09:36:46 -0600
committermegamage <none@none>2008-11-07 09:36:46 -0600
commitfd3fcb461253bb8d269faa90af877e1e3e8b12a8 (patch)
tree8c23861b1fc3b14908d1a22c5f491c1aad9d2d21 /src/game/Player.cpp
parentfdff7330d29eee31d6f7849067d1a68441402370 (diff)
[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 4b8a1e00d40..12d1dd99941 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16546,7 +16546,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
ModifyMoney(-(int32)totalcost);
// prevent stealth flight
- RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_STEALTH);
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIOK);