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authorsilverice <none@none>2010-04-04 03:46:38 +0300
committersilverice <none@none>2010-04-04 03:46:38 +0300
commit5dfcccdd85691c79e93af7555eafc55214d0471e (patch)
treee91f144e0ec4f0610c6b2c14ccde7b99dc30eb47 /src/game/Player.h
parent917193eda513d762260a9e4fd4904f00ff407caf (diff)
correct movement packet broadcasting
mover should be source of movement packets, not player resolves problem that movements of controlled unit not visible for nearby players (you can detect it only when controlled unit too far from player-controller) --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index b1b32ce9008..0578553b83b 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1824,6 +1824,7 @@ class Player : public Unit, public GridObject<Player>
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
+ void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
void SendTeleportPacket(Position &oldPos);
void SendTeleportAckPacket();