diff options
author | raczman <none@none> | 2010-03-07 15:20:19 +0100 |
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committer | raczman <none@none> | 2010-03-07 15:20:19 +0100 |
commit | 91b8ee104eac7446f9b8cbea7ed9dce641740c8e (patch) | |
tree | 2866b76745089d8066dad65b63e5aff07e92f4f6 /src/game/Player.h | |
parent | aeebe57dc08d8b2d90972f50f00c4a28dd3947ba (diff) |
Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 556b2dfe864..7b821ac5495 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2309,6 +2309,7 @@ class Player : public Unit, public GridObject<Player> uint32 GetChampioningFaction() const { return m_ChampioningFaction; } void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; } Spell * m_spellModTakingSpell; + protected: uint32 m_AreaID; uint32 m_regenTimerCount; |