diff options
| author | Machiavelli <none@none> | 2009-08-15 23:31:58 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2009-08-15 23:31:58 +0200 |
| commit | 00d53460c8dc34fbc0ea038973943a7ea666cd3d (patch) | |
| tree | 9a26b8c1a99cea4f70827295091fdcfb07ae1e3a /src/game/Player.h | |
| parent | eb9d9ff071936aa0b3b8aead01025da77e1c6b2a (diff) | |
* Better way to toggle between action bars for duel speccing, with help from thenecromancer's patch, thank you.
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
| -rw-r--r-- | src/game/Player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 71cf1852b0b..7d417ffda11 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1480,7 +1480,7 @@ class MANGOS_DLL_SPEC Player : public Unit // Dual Spec void UpdateSpecCount(uint8 count); uint32 GetActiveSpec() { return m_activeSpec; } - void SetActiveSpec(uint8 spec) { m_activeSpec = spec; } + void SetActiveSpec(uint8 spec){ m_activeSpec = spec; } uint8 GetSpecsCount() { return m_specsCount; } void SetSpecsCount(uint8 count) { m_specsCount = count; } void ActivateSpec(uint8 spec); @@ -1568,7 +1568,7 @@ class MANGOS_DLL_SPEC Player : public Unit ActionButton* addActionButton(uint8 button, uint32 action, uint8 type); void removeActionButton(uint8 button); void SendInitialActionButtons() const { SendActionButtons(0); } - void SendActionButtons(uint32 spec) const; + void SendActionButtons(uint32 state) const; PvPInfo pvpInfo; void UpdatePvPState(bool onlyFFA = false); |
