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authorNeo2003 <none@none>2008-10-05 11:38:24 -0500
committerNeo2003 <none@none>2008-10-05 11:38:24 -0500
commit1fc73ff41b0b113ee0cbc072f8ed81a2c572924c (patch)
treee2921caa16730e21b3e7988c2bbb1a12f8fce2b1 /src/game/Player.h
parent9245de813869b8c386b651204678d1a1b4d84ea7 (diff)
[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index c809c63453c..9a4362c04ba 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1592,8 +1592,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendDelayResponse(const uint32);
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
- //Low Level Packets
- void PlaySound(uint32 Sound, bool OnlySelf);
//notifiers
void SendAttackSwingCantAttack();
void SendAttackSwingCancelAttack();