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authorQAston <none@none>2009-06-24 15:58:44 +0200
committerQAston <none@none>2009-06-24 15:58:44 +0200
commit33b2917bb7cbf4512c5bd58d99ceb795ef7a1a10 (patch)
treedf055da250120e767ab7512eaa2e2e9f55738cd8 /src/game/Player.h
parent329b020af442240131f9d08d577f694e50bc9064 (diff)
*Fix Ferocious Bite energy to dmg conversion
*Remove duplicated AP coefficients for Hammer of Wrath and Avengers Shield *Correctly do effectaddcombopoints for spells which take them. *Do not proc spelleffects on player login. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index c3328d0ebd7..9db0f28a9d0 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1292,7 +1292,8 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 GetComboPoints() { return m_comboPoints; }
const uint64& GetComboTarget() const { return m_comboTarget; }
- void AddComboPoints(Unit* target, int8 count);
+ void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL);
+ void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();