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authormegamage <none@none>2009-01-06 13:49:01 -0600
committermegamage <none@none>2009-01-06 13:49:01 -0600
commit8b876b08173f92062af449bccfb430b2b2f28bac (patch)
tree0759f2f4f1759afa65cf72e333218c70753c55f8 /src/game/Player.h
parent3311f1ea0ecb6f578167b5791b106febbafd2efa (diff)
*Mangos [7037] Avoid unneeded #ifdef. By VladimirMangos.
*Mangos [7038] Fixing known taxi node save in 3.0.3. Cleanup code. By VladimirMangos. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 5aac92d0607..f4a089ec1c1 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -902,9 +902,7 @@ class TRINITY_DLL_SPEC PlayerTaxi
// Nodes
void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
void LoadTaxiMask(const char* data);
- void SaveTaxiMask(const char* data);
- uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
bool IsTaximaskNodeKnown(uint32 nodeidx) const
{
uint8 field = uint8((nodeidx - 1) / 32);
@@ -940,11 +938,15 @@ class TRINITY_DLL_SPEC PlayerTaxi
return GetTaxiDestination();
}
bool empty() const { return m_TaxiDestinations.empty(); }
+
+ friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
private:
TaxiMask m_taximask;
std::deque<uint32> m_TaxiDestinations;
};
+std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
+
class TRINITY_DLL_SPEC Player : public Unit
{
friend class WorldSession;