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authorQAston <none@none>2009-08-13 00:52:05 +0200
committerQAston <none@none>2009-08-13 00:52:05 +0200
commitba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch)
tree734311d85101ee29e52193f02ba59d2770e640dd /src/game/Player.h
parent348116f6f8c115c1505dc6521551618f9c5cbbcf (diff)
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index a63cb719d6f..a6f1b37f2ab 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1276,6 +1276,7 @@ class TRINITY_DLL_SPEC Player : public Unit
/*********************************************************/
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
+ bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);