diff options
author | megamage <none@none> | 2009-03-02 16:55:41 -0600 |
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committer | megamage <none@none> | 2009-03-02 16:55:41 -0600 |
commit | c6fc7f7bca19eb9acf52a6abac55df84e66ade08 (patch) | |
tree | b5457ff7776c5933130944b50e319441ed3462a9 /src/game/Player.h | |
parent | b1677c901d8d45e60947e30ff98d7ac5d01bd685 (diff) |
[7363] Propertly set cooldown at server side for category spells at cooldown event send to client. Author: VladimirMangos
Also support item dependent cooldown set propetly at cooldown event send to client.
Last will used in follow potion cooldown delay in combat patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 952eaf19c02..55f789848da 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1491,8 +1491,9 @@ class TRINITY_DLL_SPEC Player : public Unit time_t t = time(NULL); return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0; } + void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL); void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time); - void SendCooldownEvent(SpellEntry const *spellInfo); + void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL); void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ); void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); } void RemoveArenaSpellCooldowns(); |