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authorQAston <none@none>2009-06-23 14:05:37 +0200
committerQAston <none@none>2009-06-23 14:05:37 +0200
commitf2ec641e429470bd3adc01bbdf1d62e900b5fa2a (patch)
tree0165de38d0b67f0302fb494df07d02953a028d2b /src/game/Player.h
parent64786941ddf531bcd3b4bea1738151bfc46a19a7 (diff)
[8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups. Author:XTZGZoReX
[8060] Store spell_pet_auras for auraeffects instead of by whole aura Author:hunuza. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 0fcdef48668..b838449b24f 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1422,6 +1422,8 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
+ void SendClearCooldown( uint32 spell_id, Unit* target );
+
void RemoveCategoryCooldown(uint32 cat);
void RemoveArenaSpellCooldowns();
void RemoveAllSpellCooldown();