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authormegamage <none@none>2009-01-18 17:55:32 -0600
committermegamage <none@none>2009-01-18 17:55:32 -0600
commit078f5566409e961cf9b07ffca8b196aeb6297f5c (patch)
treeb02260303b363cdc44f534b1dba8b3b77c9cb30e /src/game/PointMovementGenerator.cpp
parent7fe257a073daa08a1edd54806bc0b835ab273397 (diff)
*Fix the bug that player turn to wrong direction after charge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index 31b696bcd3b..bb37d7b9479 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if(i_destinationHolder.HasArrived())
{
- unit.StopMoving();
+ //unit.StopMoving();
if(!unit.hasUnitState(UNIT_STAT_CHARGING))
MovementInform(unit);
return false;