diff options
author | megamage <none@none> | 2009-01-18 17:55:32 -0600 |
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committer | megamage <none@none> | 2009-01-18 17:55:32 -0600 |
commit | 078f5566409e961cf9b07ffca8b196aeb6297f5c (patch) | |
tree | b02260303b363cdc44f534b1dba8b3b77c9cb30e /src/game/PointMovementGenerator.cpp | |
parent | 7fe257a073daa08a1edd54806bc0b835ab273397 (diff) |
*Fix the bug that player turn to wrong direction after charge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index 31b696bcd3b..bb37d7b9479 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) if(i_destinationHolder.HasArrived()) { - unit.StopMoving(); + //unit.StopMoving(); if(!unit.hasUnitState(UNIT_STAT_CHARGING)) MovementInform(unit); return false; |