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authorNeo2003 <none@none>2008-10-06 04:48:59 -0500
committerNeo2003 <none@none>2008-10-06 04:48:59 -0500
commit1fc5c0d6d7200048009f99c2cb4d3fd12858ed2f (patch)
tree58895d02973f2387143bc3d1c1e5ecf8a28984fc /src/game/PointMovementGenerator.cpp
parent010ed993e1a00246dd15df97a3ba6893410d2d3f (diff)
[svn] * Little fix in RandomMovementGenerator
* Updated to 6731 and 680 --HG-- branch : trunk rename : 6721-676 => 6731-680
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp149
1 files changed, 76 insertions, 73 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index c784c799351..b03263c8bb6 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -1,73 +1,76 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "PointMovementGenerator.h"
-#include "Errors.h"
-#include "Creature.h"
-#include "CreatureAI.h"
-#include "MapManager.h"
-#include "DestinationHolderImp.h"
-
-//----- Point Movement Generator
-template<class T>
-void PointMovementGenerator<T>::Initialize(T &unit)
-{
- unit.StopMoving();
- Traveller<T> traveller(unit);
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
-}
-
-template<class T>
-bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
-{
- if(!&unit)
- return false;
-
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED))
- return true;
-
- Traveller<T> traveller(unit);
-
- i_destinationHolder.UpdateTraveller(traveller, diff, false);
-
- if(i_destinationHolder.HasArrived())
- {
- unit.StopMoving();
- MovementInform(unit);
- return false;
- }
-
- return true;
-}
-
-template<class T>
-void PointMovementGenerator<T>::MovementInform(T &unit)
-{
-}
-
-template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
-{
- unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
-}
-
-template void PointMovementGenerator<Player>::Initialize(Player&);
-template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
-template void PointMovementGenerator<Player>::MovementInform(Player&);
-
-template void PointMovementGenerator<Creature>::Initialize(Creature&);
-template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "PointMovementGenerator.h"
+#include "Errors.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "MapManager.h"
+#include "DestinationHolderImp.h"
+
+//----- Point Movement Generator
+template<class T>
+void PointMovementGenerator<T>::Initialize(T &unit)
+{
+ unit.StopMoving();
+ Traveller<T> traveller(unit);
+ i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
+
+ if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+}
+
+template<class T>
+bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
+{
+ if(!&unit)
+ return false;
+
+ if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED))
+ return true;
+
+ Traveller<T> traveller(unit);
+
+ i_destinationHolder.UpdateTraveller(traveller, diff, false);
+
+ if(i_destinationHolder.HasArrived())
+ {
+ unit.StopMoving();
+ MovementInform(unit);
+ return false;
+ }
+
+ return true;
+}
+
+template<class T>
+void PointMovementGenerator<T>::MovementInform(T &unit)
+{
+}
+
+template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
+{
+ unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
+}
+
+template void PointMovementGenerator<Player>::Initialize(Player&);
+template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
+template void PointMovementGenerator<Player>::MovementInform(Player&);
+
+template void PointMovementGenerator<Creature>::Initialize(Creature&);
+template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);