diff options
author | Neo2003 <none@none> | 2008-10-06 04:48:59 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-06 04:48:59 -0500 |
commit | 1fc5c0d6d7200048009f99c2cb4d3fd12858ed2f (patch) | |
tree | 58895d02973f2387143bc3d1c1e5ecf8a28984fc /src/game/PointMovementGenerator.cpp | |
parent | 010ed993e1a00246dd15df97a3ba6893410d2d3f (diff) |
[svn] * Little fix in RandomMovementGenerator
* Updated to 6731 and 680
--HG--
branch : trunk
rename : 6721-676 => 6731-680
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 149 |
1 files changed, 76 insertions, 73 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index c784c799351..b03263c8bb6 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -1,73 +1,76 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "PointMovementGenerator.h" -#include "Errors.h" -#include "Creature.h" -#include "CreatureAI.h" -#include "MapManager.h" -#include "DestinationHolderImp.h" - -//----- Point Movement Generator -template<class T> -void PointMovementGenerator<T>::Initialize(T &unit) -{ - unit.StopMoving(); - Traveller<T> traveller(unit); - i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z); -} - -template<class T> -bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) -{ - if(!&unit) - return false; - - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED)) - return true; - - Traveller<T> traveller(unit); - - i_destinationHolder.UpdateTraveller(traveller, diff, false); - - if(i_destinationHolder.HasArrived()) - { - unit.StopMoving(); - MovementInform(unit); - return false; - } - - return true; -} - -template<class T> -void PointMovementGenerator<T>::MovementInform(T &unit) -{ -} - -template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit) -{ - unit.AI()->MovementInform(POINT_MOTION_TYPE, id); -} - -template void PointMovementGenerator<Player>::Initialize(Player&); -template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff); -template void PointMovementGenerator<Player>::MovementInform(Player&); - -template void PointMovementGenerator<Creature>::Initialize(Creature&); -template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff); +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "PointMovementGenerator.h"
+#include "Errors.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "MapManager.h"
+#include "DestinationHolderImp.h"
+
+//----- Point Movement Generator
+template<class T>
+void PointMovementGenerator<T>::Initialize(T &unit)
+{
+ unit.StopMoving();
+ Traveller<T> traveller(unit);
+ i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
+
+ if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+}
+
+template<class T>
+bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
+{
+ if(!&unit)
+ return false;
+
+ if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED))
+ return true;
+
+ Traveller<T> traveller(unit);
+
+ i_destinationHolder.UpdateTraveller(traveller, diff, false);
+
+ if(i_destinationHolder.HasArrived())
+ {
+ unit.StopMoving();
+ MovementInform(unit);
+ return false;
+ }
+
+ return true;
+}
+
+template<class T>
+void PointMovementGenerator<T>::MovementInform(T &unit)
+{
+}
+
+template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
+{
+ unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
+}
+
+template void PointMovementGenerator<Player>::Initialize(Player&);
+template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
+template void PointMovementGenerator<Player>::MovementInform(Player&);
+
+template void PointMovementGenerator<Creature>::Initialize(Creature&);
+template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
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