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authormegamage <none@none>2009-05-03 16:29:33 -0500
committermegamage <none@none>2009-05-03 16:29:33 -0500
commit84fc76439c2f7b59c9e0995a1e4b991e27997c73 (patch)
treebe070d0c41b2ccae39c14d4f95eea18a15b6a77e /src/game/PointMovementGenerator.cpp
parenta682bfb201c7f22f4e856224691b5734309c3547 (diff)
*Fix a crash caused by feedpet.
*Also have delay for jump spells. --HG-- branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index 0c3758bfc5e..dedb4f0829c 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -28,7 +28,7 @@
template<class T>
void PointMovementGenerator<T>::Initialize(T &unit)
{
- //unit.StopMoving();
+ unit.StopMoving();
unit.clearUnitState(UNIT_STAT_MOVING);
Traveller<T> traveller(unit);
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, !unit.hasUnitState(UNIT_STAT_JUMPING));