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authormegamage <none@none>2009-05-02 13:30:55 -0500
committermegamage <none@none>2009-05-02 13:30:55 -0500
commit9f0f239e60e2c7f0b8d36d1984f459102022164e (patch)
tree45e7629371e903fdd429a1bf449c9c53bf46d9ec /src/game/PointMovementGenerator.cpp
parent8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (diff)
parentf303ee08c5888170ad1509b89413af1e2a321f5c (diff)
*Merge.
*Also fix build in VC7 and VC8. --HG-- branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index 084dad7cfa8..0c3758bfc5e 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -53,10 +53,11 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
Traveller<T> traveller(unit);
- i_destinationHolder.UpdateTraveller(traveller, diff, false);
+ i_destinationHolder.UpdateTraveller(traveller, diff);
if(i_destinationHolder.HasArrived())
{
+ unit.clearUnitState(UNIT_STAT_MOVE);
arrived = true;
return false;
}