diff options
author | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
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committer | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
commit | a102098eb2f76ab1e49497c5ebbb8e6359c8b964 (patch) | |
tree | 87706926d1189d683e436e559d1c35dc3b02d2ae /src/game/PointMovementGenerator.cpp | |
parent | c9cd3b07f9e69030a86bcd9f06055f4247732d1d (diff) |
*Send stop packet iff necessary. Hope this can fix the bug that cannot immediatly remove confuse movement and face wrong direction after charging.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index 6117dbf903d..5f7f7ca7c13 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -53,10 +53,11 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) Traveller<T> traveller(unit); - i_destinationHolder.UpdateTraveller(traveller, diff, false); + i_destinationHolder.UpdateTraveller(traveller, diff); if(i_destinationHolder.HasArrived()) { + unit.clearUnitState(UNIT_STAT_MOVE); arrived = true; return false; } |