diff options
author | megamage <none@none> | 2009-08-28 11:26:20 -0500 |
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committer | megamage <none@none> | 2009-08-28 11:26:20 -0500 |
commit | ab5f515f21d1f9e735e8b2c91a64f2dd02512ed5 (patch) | |
tree | bc50ecf26bc74e872d11d21e6e17c86618462e64 /src/game/PointMovementGenerator.cpp | |
parent | 9d28323a55aaca70135c598baaaa340a16cf4540 (diff) |
*Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
*Other script-related fixes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index ac5a4568480..a24178ccb99 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -80,7 +80,10 @@ void PointMovementGenerator<T>::MovementInform(T &unit) template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit) { if(id == EVENT_FALL_GROUND) + { unit.setDeathState(JUST_DIED); + unit.SetFlying(true); + } unit.AI()->MovementInform(POINT_MOTION_TYPE, id); } |