diff options
author | QAston <none@none> | 2009-07-31 13:21:32 +0200 |
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committer | QAston <none@none> | 2009-07-31 13:21:32 +0200 |
commit | b212461f95aad264b608abfb88e66e0cf4ce511f (patch) | |
tree | f97ca6171659153c6f045e71b33332e3ef1d178f /src/game/PointMovementGenerator.cpp | |
parent | 1f53433c6c4de01709410581ba644be7e6aaf6fe (diff) | |
parent | 40f7c7243cae08cda7b129ac13d4768414753b4e (diff) |
*Merge after backout.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index 24baa4939b4..ffd036e9c21 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -30,7 +30,6 @@ template<class T> void PointMovementGenerator<T>::Initialize(T &unit) { unit.StopMoving(); - unit.clearUnitState(UNIT_STAT_MOVING); Traveller<T> traveller(unit); // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/); |