diff options
author | megamage <none@none> | 2009-06-15 12:02:55 -0500 |
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committer | megamage <none@none> | 2009-06-15 12:02:55 -0500 |
commit | b9610f27dd2c55f63f9a96f1259a8dce33b71d88 (patch) | |
tree | 4920b011dc839e2c4901e31d8996a206bff63808 /src/game/PointMovementGenerator.cpp | |
parent | 4d6fb6c8b2d84996711fa8bc41e71fa6d483b98c (diff) |
*Check movementflag to interrupt casting instead of checking position.
*Also some other fixes about movement flags.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index c972683ce0b..ed057854aaa 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -35,7 +35,7 @@ void PointMovementGenerator<T>::Initialize(T &unit) i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, !unit.hasUnitState(UNIT_STAT_JUMPING)); if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } template<class T> |