diff options
author | megamage <none@none> | 2009-08-29 23:20:16 -0500 |
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committer | megamage <none@none> | 2009-08-29 23:20:16 -0500 |
commit | d802cd3811c77a1b0bef95a65fdfc4872ff557a8 (patch) | |
tree | 68be363ef1f3ce843a32254a9b8fd122b7803434 /src/game/PointMovementGenerator.cpp | |
parent | 6954eae60ac320639451bd83782f294da367b733 (diff) |
*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index a24178ccb99..035c046b26a 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -68,8 +68,7 @@ void PointMovementGenerator<T>:: Finalize(T &unit) { if(unit.hasUnitState(UNIT_STAT_CHARGING)) unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); - else if(arrived) - MovementInform(unit); + MovementInform(unit); } template<class T> |