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authormegamage <none@none>2009-08-29 23:20:16 -0500
committermegamage <none@none>2009-08-29 23:20:16 -0500
commitd802cd3811c77a1b0bef95a65fdfc4872ff557a8 (patch)
tree68be363ef1f3ce843a32254a9b8fd122b7803434 /src/game/PointMovementGenerator.cpp
parent6954eae60ac320639451bd83782f294da367b733 (diff)
*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r--src/game/PointMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index a24178ccb99..035c046b26a 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -68,8 +68,7 @@ void PointMovementGenerator<T>:: Finalize(T &unit)
{
if(unit.hasUnitState(UNIT_STAT_CHARGING))
unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
- else if(arrived)
- MovementInform(unit);
+ MovementInform(unit);
}
template<class T>