diff options
author | megamage <none@none> | 2009-07-01 18:23:36 -0500 |
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committer | megamage <none@none> | 2009-07-01 18:23:36 -0500 |
commit | 111dac5f94eac3fe26da2107842dea4e1aacd660 (patch) | |
tree | 94749b7199a4f0bb2f2826824261e49a85f84082 /src/game/PoolHandler.cpp | |
parent | 9a2588a454af73fb1f6c456275ba07e6acc24d11 (diff) |
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
--HG--
branch : trunk
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r-- | src/game/PoolHandler.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index 09a1d4293b7..dd0834b80f4 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -127,10 +127,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid) objmgr.RemoveCreatureFromGrid(guid, data); if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) - { - pCreature->CleanupsBeforeDelete(); pCreature->AddObjectToRemoveList(); - } } } |