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authormegamage <none@none>2009-07-01 18:23:36 -0500
committermegamage <none@none>2009-07-01 18:23:36 -0500
commit111dac5f94eac3fe26da2107842dea4e1aacd660 (patch)
tree94749b7199a4f0bb2f2826824261e49a85f84082 /src/game/PoolHandler.cpp
parent9a2588a454af73fb1f6c456275ba07e6acc24d11 (diff)
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls * Create Gameobject version to make GO with owner more safe for remove --HG-- branch : trunk
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r--src/game/PoolHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 09a1d4293b7..dd0834b80f4 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -127,10 +127,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
objmgr.RemoveCreatureFromGrid(guid, data);
if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
- {
- pCreature->CleanupsBeforeDelete();
pCreature->AddObjectToRemoveList();
- }
}
}