diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/PoolHandler.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r-- | src/game/PoolHandler.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index 0ad727bfdd0..af6d8691a5f 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -425,12 +425,12 @@ void PoolHandler::LoadFromDB() } while (result->NextRow()); sLog.outString(); - sLog.outString( ">> Loaded %u objects pools", count ); + sLog.outString(">> Loaded %u objects pools", count); // Creatures sLog.outString(); - sLog.outString( "Loading Creatures Pooling Data..." ); + sLog.outString("Loading Creatures Pooling Data..."); mPoolCreatureGroups.resize(max_pool_id + 1); mCreatureSearchMap.clear(); @@ -444,7 +444,7 @@ void PoolHandler::LoadFromDB() bar2.step(); sLog.outString(); - sLog.outString(">> Loaded %u creatures in pools", count ); + sLog.outString(">> Loaded %u creatures in pools", count); } else { @@ -463,7 +463,7 @@ void PoolHandler::LoadFromDB() CreatureData const* data = objmgr.GetCreatureData(guid); if (!data) { - sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id ); + sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id); continue; } if (pool_id > max_pool_id) @@ -488,12 +488,12 @@ void PoolHandler::LoadFromDB() } while (result->NextRow()); sLog.outString(); - sLog.outString( ">> Loaded %u creatures in pools", count ); + sLog.outString(">> Loaded %u creatures in pools", count); } // Gameobjects - sLog.outString( "Loading Gameobject Pooling Data..." ); + sLog.outString("Loading Gameobject Pooling Data..."); mPoolGameobjectGroups.resize(max_pool_id + 1); mGameobjectSearchMap.clear(); @@ -507,7 +507,7 @@ void PoolHandler::LoadFromDB() bar2.step(); sLog.outString(); - sLog.outString(">> Loaded %u gameobject in pools", count ); + sLog.outString(">> Loaded %u gameobject in pools", count); } else { @@ -526,7 +526,7 @@ void PoolHandler::LoadFromDB() GameObjectData const* data = objmgr.GetGOData(guid); if (!data) { - sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id ); + sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id); continue; } GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(data->id); @@ -534,7 +534,7 @@ void PoolHandler::LoadFromDB() goinfo->type != GAMEOBJECT_TYPE_GOOBER && goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE) { - sLog.outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id ); + sLog.outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id); continue; } if (pool_id > max_pool_id) @@ -558,14 +558,14 @@ void PoolHandler::LoadFromDB() SearchPair p(guid, pool_id); mGameobjectSearchMap.insert(p); - } while ( result->NextRow() ); + } while (result->NextRow()); sLog.outString(); - sLog.outString( ">> Loaded %u gameobject in pools", count ); + sLog.outString(">> Loaded %u gameobject in pools", count); } // Pool of pools - sLog.outString( "Loading Mother Pooling Data..." ); + sLog.outString("Loading Mother Pooling Data..."); mPoolPoolGroups.resize(max_pool_id + 1); // 1 2 3 @@ -578,12 +578,12 @@ void PoolHandler::LoadFromDB() bar2.step(); sLog.outString(); - sLog.outString(">> Loaded %u pools in pools", count ); + sLog.outString(">> Loaded %u pools in pools", count); } else { - barGoLink bar2( result->GetRowCount() ); + barGoLink bar2(result->GetRowCount()); do { Field *fields = result->Fetch(); @@ -625,7 +625,7 @@ void PoolHandler::LoadFromDB() SearchPair p(child_pool_id, mother_pool_id); mPoolSearchMap.insert(p); - } while ( result->NextRow() ); + } while (result->NextRow()); // Now check for circular reference for (uint16 i=0; i<max_pool_id; ++i) @@ -652,7 +652,7 @@ void PoolHandler::LoadFromDB() } sLog.outString(); - sLog.outString( ">> Loaded %u pools in mother pools", count ); + sLog.outString(">> Loaded %u pools in mother pools", count); } } @@ -707,7 +707,7 @@ void PoolHandler::SpawnPool<Pool>(uint16 pool_id, uint32 sub_pool_id) mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, sub_pool_id); } -void PoolHandler::SpawnPool( uint16 pool_id ) +void PoolHandler::SpawnPool(uint16 pool_id) { SpawnPool<Pool>(pool_id, 0); SpawnPool<GameObject>(pool_id, 0); |