diff options
author | maximius <none@none> | 2009-10-31 17:34:35 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-31 17:34:35 -0700 |
commit | 85d7084e85c1779201b025887c45c5d46e38038f (patch) | |
tree | 9d7c88f42cda7b73bfaeff46ef8a8afdc41a0c26 /src/game/PoolHandler.cpp | |
parent | a9d4bda2ccc51358b1e6a968648afbd094d9d8b1 (diff) |
*Fix usage of grid removal state, thanks Sisif
--HG--
branch : trunk
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r-- | src/game/PoolHandler.cpp | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index e12fc048e97..ff7d0146b3d 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -229,26 +229,21 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache) template <> bool PoolGroup<Creature>::Spawn1Object(uint32 guid) { - CreatureData const* data = objmgr.GetCreatureData(guid); - if (data) + if (CreatureData const* data = objmgr.GetCreatureData(guid)) { objmgr.AddCreatureToGrid(guid, data); // Spawn if necessary (loaded grids only) Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid)); // We use spawn coords to spawn - if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) + if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { Creature* pCreature = new Creature; //sLog.outDebug("Spawning creature %u",guid); if (!pCreature->LoadFromDB(guid, map)) - { delete pCreature; - } else - { map->Add(pCreature); - } } return true; } @@ -259,22 +254,19 @@ bool PoolGroup<Creature>::Spawn1Object(uint32 guid) template <> bool PoolGroup<GameObject>::Spawn1Object(uint32 guid) { - GameObjectData const* data = objmgr.GetGOData(guid); - if (data) + if (GameObjectData const* data = objmgr.GetGOData(guid)) { objmgr.AddGameobjectToGrid(guid, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid)); // We use current coords to unspawn, not spawn coords since creature can have changed grid - if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) + if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { GameObject* pGameobject = new GameObject; //sLog.outDebug("Spawning gameobject %u", guid); if (!pGameobject->LoadFromDB(guid, map)) - { delete pGameobject; - } else { if (pGameobject->isSpawnedByDefault()) |