diff options
| author | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
| commit | 3a1293ef183425fe555354c5445b43ff246d33fa (patch) | |
| tree | f0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/PossessedAI.cpp | |
| parent | d36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff) | |
*Update melee range calculation. By QAston.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PossessedAI.cpp')
| -rw-r--r-- | src/game/PossessedAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp index 17dd28f0b0f..4292a2bd22b 100644 --- a/src/game/PossessedAI.cpp +++ b/src/game/PossessedAI.cpp @@ -95,7 +95,7 @@ void PossessedAI::UpdateAI(const uint32 diff) _stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now return; } - else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY)) + else if(i_pet.IsWithinMeleeRange(i_pet.getVictim()) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY)) { i_pet.AttackerStateUpdate(i_pet.getVictim()); |
