aboutsummaryrefslogtreecommitdiff
path: root/src/game/PossessedAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-12-05 18:39:31 -0600
committermegamage <none@none>2008-12-05 18:39:31 -0600
commit3a1293ef183425fe555354c5445b43ff246d33fa (patch)
treef0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/PossessedAI.cpp
parentd36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff)
*Update melee range calculation. By QAston.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PossessedAI.cpp')
-rw-r--r--src/game/PossessedAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp
index 17dd28f0b0f..4292a2bd22b 100644
--- a/src/game/PossessedAI.cpp
+++ b/src/game/PossessedAI.cpp
@@ -95,7 +95,7 @@ void PossessedAI::UpdateAI(const uint32 diff)
_stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now
return;
}
- else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
+ else if(i_pet.IsWithinMeleeRange(i_pet.getVictim()) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
i_pet.AttackerStateUpdate(i_pet.getVictim());