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authormegamage <none@none>2009-01-30 18:10:05 -0600
committermegamage <none@none>2009-01-30 18:10:05 -0600
commit8fee06f041fbfbc7e22eccc03a8f12bd7a649999 (patch)
tree9512260148dabb87926131a225831e72980a250d /src/game/PossessedAI.cpp
parent03234a0657eca4836b1015556973629893c76958 (diff)
*AI structure update.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PossessedAI.cpp')
-rw-r--r--src/game/PossessedAI.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp
index 4292a2bd22b..f291221216a 100644
--- a/src/game/PossessedAI.cpp
+++ b/src/game/PossessedAI.cpp
@@ -107,12 +107,6 @@ void PossessedAI::UpdateAI(const uint32 diff)
}
}
-bool PossessedAI::_isVisible(Unit *u) const
-{
- return i_pet.GetDistance(u) < sWorld.getConfig(CONFIG_SIGHT_MONSTER)
- && u->isVisibleForOrDetect(&i_pet,true);
-}
-
void PossessedAI::JustDied(Unit *u)
{
// We died while possessed, disable our loot