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authorn0n4m3 <none@none>2009-12-23 08:04:10 +0100
committern0n4m3 <none@none>2009-12-23 08:04:10 +0100
commit3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch)
treebe5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/QueryHandler.cpp
parent7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff)
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index 4ce59eef384..f0f70fde55c 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -33,6 +33,7 @@
#include "NPCHandler.h"
#include "Pet.h"
#include "MapManager.h"
+#include "TimeMgr.h"
void WorldSession::SendNameQueryOpcode(Player *p)
{
@@ -142,7 +143,7 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
+ data << (uint32)sGameTime.GetGameTime();
data << (uint32)0;
SendPacket( &data );
}