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authorBrian <runningnak3d@gmail.com>2009-12-20 20:23:18 -0700
committerBrian <runningnak3d@gmail.com>2009-12-20 20:23:18 -0700
commit5300226feebec5bab585819f7cdce214ec14dce9 (patch)
treed6e55869d4cc010033b5c1e9120b458448505a87 /src/game/QueryHandler.cpp
parentc4ac6323b0bb4eb9f4f1729ce2a63ab1a8ebd523 (diff)
* Added support for using a lookup table for creature mana / health
* As long as creature level, class, and the proper expansion they are from are * set in creature_template, you will have 100% accurate health and mana. * Research and base stats table done by Malcrom -- THANK YOU! * Original patch by Kudlaty -- THANK YOU! * Updated and enhanced by Machiavelli - THANK YOU! * Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU! * Final code updating for current rev by XTZGZoReX -- THANK YOU! --HG-- branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index e428b66cee4..4ce59eef384 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -193,8 +193,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->Modelid2); // Modelid2
data << uint32(ci->Modelid3); // Modelid3
data << uint32(ci->Modelid4); // Modelid4
- data << float(ci->unk16); // unk
- data << float(ci->unk17); // unk
+ data << float(ci->ModHealth); // dmg/hp modifier
+ data << float(ci->ModMana); // dmg/mana modifier
data << uint8(ci->RacialLeader);
for (uint32 i = 0; i < 6; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop