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authormegamage <none@none>2009-03-28 16:28:36 -0600
committermegamage <none@none>2009-03-28 16:28:36 -0600
commit6dff0bfd5e982398aa224737044fe5e11ba611b0 (patch)
treef58df4d936771186af25045585550675b12576b7 /src/game/QueryHandler.cpp
parent1299521d50503866cca9c41df8c5a4b20297312c (diff)
[7560] Implement IconName for gameobject Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index 09d8f2f838d..b27620e7857 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -223,9 +223,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
std::string Name;
+ std::string IconName;
std::string CastBarCaption;
Name = info->name;
+ IconName = info->IconName;
CastBarCaption = info->castBarCaption;
int loc_idx = GetSessionDbLocaleIndex();
@@ -247,7 +249,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data << uint32(info->displayId);
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
- data << uint8(0); // 2.0.3, string
+ data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << uint8(0); // 2.0.3, string
data.append(info->raw.data, 24);