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authorXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
committerXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
commitc3ae3b88aa4baa5348d800237e5894d67b583b16 (patch)
tree391c7e31dbbc8957854e2905d90ec66dcb1393d6 /src/game/QueryHandler.cpp
parenta385ea64b03cc7afbdeb8df3ea8a6d5025d6f96a (diff)
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS. --HG-- branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp87
1 files changed, 76 insertions, 11 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index af2ffbb7272..5375e938f56 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -137,10 +137,15 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
{
- WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
- data << (uint32)0;
- SendPacket( &data );
+ SendQueryTimeResponse();
+}
+
+void WorldSession::SendQueryTimeResponse()
+{
+ WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
+ data << uint32(time(NULL));
+ data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL));
+ SendPacket(&data);
}
/// Only _static_ data send in this packet !!!
@@ -315,7 +320,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
data << float(y);
data << float(z);
data << int32(corpsemapid);
- data << uint32(0);
+ data << uint32(corpse->GetGUIDLow());
SendPacket(&data);
}
@@ -456,13 +461,73 @@ void WorldSession::HandleCorpseMapPositionQuery( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" );
- uint32 unk;
- recv_data >> unk;
+ uint32 lowGuid;
+ recv_data >> lowGuid; // not needed
+
+ Player* player = _player;
+ Corpse* corpse = player->GetCorpse();
+ if (!corpse)
+ return;
WorldPacket data(CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
+
+ Map* map = corpse->GetMap();
+
+ float cx, cy, cz;
+
+ if (map->IsDungeon())
+ {
+ int32 mapId;
+ float mx, my;
+ map->GetEntrancePos(mapId, mx, my);
+
+ const Map* newMap = MapManager::Instance().CreateBaseMap(mapId);
+ uint32 zoneId = newMap->GetZoneId(mx, my, 0);
+
+ float _mx = mx;
+ float _my = my;
+ Map2ZoneCoordinates(mx, my, zoneId);
+
+ float x = corpse->GetPositionX();
+ float y = corpse->GetPositionY();
+ Map2ZoneCoordinates(x, y, zoneId);
+
+ cx = x - mx;
+ cy = y - my;
+ cz = corpse->GetPositionZ() - map->GetHeight(_mx, _my, MAX_HEIGHT);
+ }
+ else
+ {
+ WorldSafeLocsEntry const *ClosestGrave = NULL;
+
+ // Special handle for battleground maps
+ if (BattleGround *bg = player->GetBattleGround())
+ ClosestGrave = bg->GetClosestGraveYard(player);
+ else
+ ClosestGrave = objmgr.GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
+
+ if (!ClosestGrave)
+ return;
+
+ uint32 zoneId = corpse->GetZoneId();
+
+ float gx = ClosestGrave->x;
+ float gy = ClosestGrave->y;
+ Map2ZoneCoordinates(gx, gy, zoneId);
+
+ float x = corpse->GetPositionX();
+ float y = corpse->GetPositionY();
+ Map2ZoneCoordinates(x, y, zoneId);
+
+ cx = x - gx;
+ cy = y - gy;
+ cz = corpse->GetPositionZ() - ClosestGrave->z;
+ }
+
+ data << float(cx);
+ data << float(cy);
+ data << float(cz);
+ data << float(0); // unknown
+
SendPacket(&data);
}