diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/QueryHandler.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r-- | src/game/QueryHandler.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index c0a9cfd8f87..af2ffbb7272 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -77,17 +77,14 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) GUID_LOPART(guid)); } -void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId) +void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId) { if(!result) return; WorldSession * session = sWorld.FindSession(accountId); if(!session) - { - delete result; return; - } Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); @@ -122,7 +119,6 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 data << uint8(0); // is not declined session->SendPacket( &data ); - delete result; } void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data ) |