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authorclick <none@none>2010-05-14 23:43:42 +0200
committerclick <none@none>2010-05-14 23:43:42 +0200
commit85ec98ff9f431347de41bf8c18aa9ec609abebf4 (patch)
tree35d93836af9d3144e4e5b4cc7aedeeea97f8137c /src/game/QuestDef.cpp
parent1a49477a1765c1ec58be8cf62f4fef92f506a908 (diff)
Allow multiple classes for quest requirements - patch by Shauren
(This should make Malcrom happy) Fixes issue 1476. Fixes issues 1972. Fixes issue 430. --HG-- branch : trunk
Diffstat (limited to 'src/game/QuestDef.cpp')
-rw-r--r--src/game/QuestDef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp
index e41dbfed425..c308f498ff0 100644
--- a/src/game/QuestDef.cpp
+++ b/src/game/QuestDef.cpp
@@ -27,7 +27,7 @@ Quest::Quest(Field * questRecord)
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
ZoneOrSort = questRecord[2].GetInt32();
- SkillOrClass = questRecord[3].GetInt32();
+ SkillOrClassMask = questRecord[3].GetInt32();
MinLevel = questRecord[4].GetUInt32();
MaxLevel = questRecord[5].GetUInt32();
QuestLevel = questRecord[6].GetInt32();