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authormegamage <none@none>2009-08-23 22:09:43 -0500
committermegamage <none@none>2009-08-23 22:09:43 -0500
commit1ee90e1022a235859316e55356ea8a3d2f456c9b (patch)
treeb3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/QuestHandler.cpp
parente71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff)
*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 204b8395fce..86f9669695d 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -595,7 +595,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
- if (IS_CREATURE_OR_PET_GUID(*itr))
+ if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
// need also pet quests case support
Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);