diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/QuestHandler.cpp | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r-- | src/game/QuestHandler.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index a803c49d6fd..6aeb6e371ba 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -17,7 +17,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Common.h" #include "Log.h" #include "WorldPacket.h" @@ -33,21 +32,18 @@ #include "Group.h" #include "BattleGround.h" #include "BattleGroundAV.h" - void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; - Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!questgiver) { sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); return; } - switch(questgiver->GetTypeId()) { case TYPEID_UNIT: @@ -75,18 +71,14 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } - //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } - void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; - sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); if (!pCreature) { @@ -94,34 +86,26 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) GUID_LOPART(guid)); return; } - // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving pCreature->StopMoving(); - if(Script->GossipHello( _player, pCreature ) ) return; - pCreature->prepareGossipMenu(_player); pCreature->sendPreparedGossip(_player); } - void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { uint64 guid; uint32 quest; uint32 unk1; recv_data >> guid >> quest >> unk1; - if(!GetPlayer()->isAlive()) return; - sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 ); - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); - // no or incorrect quest giver if(!pObject || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest)) @@ -132,7 +116,6 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); return; } - Quest const* qInfo = objmgr.GetQuestTemplate(quest); if ( qInfo ) { @@ -143,7 +126,6 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); return; } - if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); @@ -153,14 +135,11 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); } } - if( _player->CanAddQuest( qInfo, true ) ) { _player->AddQuest( qInfo, pObject ); - if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); - switch(pObject->GetTypeId()) { case TYPEID_UNIT: @@ -170,7 +149,6 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) case TYPEID_CONTAINER: { Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo ); - // destroy not required for quest finish quest starting item bool destroyItem = true; for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) @@ -181,10 +159,8 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) break; } } - if(destroyItem) _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); - break; } case TYPEID_GAMEOBJECT: @@ -192,17 +168,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) break; } _player->PlayerTalkClass->CloseGossip(); - if( qInfo->GetSrcSpell() > 0 ) _player->CastSpell( _player, qInfo->GetSrcSpell(), true); - return; } } - _player->PlayerTalkClass->CloseGossip(); } - void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) { uint64 guid; @@ -210,7 +182,6 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) uint8 unk1; recv_data >> guid >> quest >> unk1; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 ); - // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) @@ -218,58 +189,47 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) _player->PlayerTalkClass->CloseGossip(); return; } - Quest const* pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); } } - void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data ) { uint32 quest; recv_data >> quest; sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest ); - Quest const *pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestQueryResponse( pQuest ); } } - void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) { uint32 quest, reward; uint64 guid; recv_data >> guid >> quest >> reward; - if(reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } - if(!GetPlayer()->isAlive()) return; - sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward ); - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject) return; - if(!pObject->hasInvolvedQuest(quest)) return; - Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->CanRewardQuest( pQuest, reward, true ) ) { _player->RewardQuest( pQuest, reward, pObject ); - switch(pObject->GetTypeId()) { case TYPEID_UNIT: @@ -294,101 +254,75 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } } - void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data ) { uint32 quest; uint64 guid; recv_data >> guid >> quest; - if(!GetPlayer()->isAlive()) return; - sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject||!pObject->hasInvolvedQuest(quest)) return; - if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); - if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) return; - if(Quest const *pQuest = objmgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } - void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ ) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" ); - _player->PlayerTalkClass->CloseGossip(); } - void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data ) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; - if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; - sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 ); - GetPlayer()->SwapQuestSlot(slot1,slot2); } - void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; - sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot ); - if( slot < MAX_QUEST_LOG_SIZE ) { if(uint32 quest = _player->GetQuestSlotQuestId(slot)) { if(!_player->TakeQuestSourceItem( quest, true )) return; // can't un-equip some items, reject quest cancel - if (const Quest *pQuest = objmgr.GetQuestTemplate(quest)) { if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) _player->RemoveTimedQuest(quest); } - _player->TakeQuestSourceItem(quest, true); // remove quest src item from player _player->SetQuestStatus( quest, QUEST_STATUS_NONE); } - _player->SetQuestSlot(slot, 0); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } - void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; - sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest ); } - void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; - if(!GetPlayer()->isAlive()) return; - sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); - Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { @@ -397,7 +331,6 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) if(BattleGround* bg = GetPlayer()->GetBattleGround()) if(bg->GetTypeID() == BATTLEGROUND_AV) ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer()); - if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) { if( pQuest->IsRepeatable() ) @@ -414,19 +347,15 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) } } } - void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" ); } - void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; - sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); - if (Quest const *pQuest = objmgr.GetQuestTemplate(questId)) { if (Group* pGroup = _player->GetGroup()) @@ -434,57 +363,46 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); - if (!pPlayer || pPlayer == _player) // skip self continue; - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); - if (!pPlayer->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); continue; } - if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); continue; } - if (!pPlayer->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } - if (!pPlayer->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); continue; } - if (pPlayer->GetDivider() != 0) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); continue; } - pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); pPlayer->SetDivider(_player->GetGUID()); } } } } - void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { uint64 guid; uint8 msg; recvPacket >> guid >> msg; - sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" ); - if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); @@ -498,14 +416,11 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) } } } - uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; - QuestRelations const* qir; QuestRelations const* qr; - switch(questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: @@ -525,14 +440,12 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } - for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; - QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) ) @@ -544,11 +457,9 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 } else if ( status == QUEST_STATUS_INCOMPLETE ) result2 = DIALOG_STATUS_INCOMPLETE; - if (result2 > result) result = result2; } - for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; @@ -556,7 +467,6 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; - QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if ( status == QUEST_STATUS_NONE ) { @@ -580,28 +490,21 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 result2 = DIALOG_STATUS_UNAVAILABLE; } } - if (result2 > result) result = result2; } - return result; } - void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); - uint32 count = 0; - WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder - for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; - if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { // need also pet quests case support @@ -613,7 +516,6 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = Script->NPCDialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); - data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; @@ -628,13 +530,11 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = Script->GODialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); - data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } - data.put<uint32>(0, count); // write real count SendPacket(&data); } |