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authorTrazom62 <none@none>2010-04-27 22:22:13 +0200
committerTrazom62 <none@none>2010-04-27 22:22:13 +0200
commit36ebd58b37aa70e3c68c00ac7126810da39f2de1 (patch)
treeb076936f48feffab7102bd18e4d09329ba7b930f /src/game/QuestHandler.cpp
parent90f38341f05de2d517bc72d97672165dc3f5eb54 (diff)
Implement support of Timed Achievement. Thanks Shauren.
Fixes issue #1431. --HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 1da286509dd..9b03f68efa8 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -392,6 +392,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
_player->TakeQuestSourceItem(quest, true); // remove quest src item from player
_player->SetQuestStatus(quest, QUEST_STATUS_NONE);
+ _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest);
}
_player->SetQuestSlot(slot, 0);